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Design and Technology

 

 

“To invent, you need a good imagination and a pile of junk.”
― Thomas A. Edison

 

 

Vision Statement

Design and Technology is about providing opportunities for children to develop their capability. By combining their design and making skills with knowledge and understanding they learn to create quality products.

D&T is often one of a child’s favourite subjects. Children like making decisions for themselves and doing practical work. They love creating products they can see, touch – and even taste – for themselves which gives them a great sense of achievement.

D&T brings learning to life. It is a motivating context for discovering literacy, mathematics, science, art, PSHE and Computing. Primary Design and Technology also provides a firm basis for later learning in the subject and a platform for developing skills in literacy and numeracy.

We feel it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work.

 

 

Intent

 

  • To ensure that children learn about the designed and made world and how things work, and learn to design and make functional products for particular purposes and users.
     
  • To ensure children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.
     
     
  • To ensure that children can apply the skills learned in D&T across the curriculum with particular reference to Science, Computing and Art and Design.
     
  • To develop children’s skills through collaborative working and problem-solving, and knowledge in design, materials, structures, mechanisms and electrical control.
     
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  • To encourage children to be creative and innovative.
     
  • To actively encourage children to think about important issues such as sustainability and enterprise.
     
     
  • To help children to access all areas of the curriculum in a fun manner and put these subjects into context making them easier to digest and more understandable to younger primary age pupils.

 

 

 

 

Implementation

  • To provide activities which involve investigating and evaluating existing products.
  •  To practise focused tasks in which children develop particular aspects of knowledge and skills.
  • To practise focused tasks in which children develop particular aspects of knowledge and skills.
  • To carry out designing and making activities in which children design and make 'something' for 'somebody' for 'some purpose'.

 

Impact

 

  • Children experience head and hands working together.
     
  • Children, have to think about specific purposes and users for their products rather than simply following instructions to make something.
     
     
  • Children have to think, decide and plan, as well as go and create.

 

  • In D&T children and young people:
    • learn to design, make and control high-quality products and systems
    • develop practical skills through the use of tools, materials and components
    • look to the future by being creative and innovative
    • use knowledge and understanding to solve problems in real-life contexts
    • evaluate and test their own ideas and become informed consumers of products and services
    • learn about sustainability issues concerning finite resources and energy production
    • develop the competence to fully participate in an increasingly technological world
    • develop the desire to be enterprising and a readiness to take risks
    • enjoy, value and are motivated by designing and making.

 

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